Tag: games

Experiments with Silverlight

So how easy is it to take a WPF project and run it as Silverlight instead? As with so many things – it depends. OK, so the code I converted was fairly trivial and completely unrepresentative but it was interesting to see just how easy it can be, and how frustrating it can be. How things change Basic classes Exception – in .Net – Serializable, in Silverlight – not so much. So simple exception subclasses need conditional code. I wasn’t expecting problems with code quite so trivial. My approach was basically try and compile it and if it broke flip…

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Improvements in UI

I’ve been playing with WPF. I’ve seen some good talks and demos of quite beautiful user interfaces and wanted to start getting some practical experience. I’ve also read a lot about the MVVM pattern which sounds like it gives a clean, easily understood separation of display and code, reducing those moments when you look at something and have to ask “should this be in the model or the controller/presenter?” So new project. I’m going to write Noughts and Crosses. On a computer. Because no-one’s ever done that before! Ok, so not very original but the point was to give a…

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